Though the Maplestory Mesos same logic from Cuiyanzhou's blog


But I think a randomized potential-like system would be beneficial. Poor familiars might get good, useful abilities. Though the Maplestory Mesos same logic can be implemented backwards, identification rather think about the positive effects it could have. Naturally people would need higher grade familiars, which are considerably more likely to have higher grade abilities. The randomized skills would diversify use so that everyone isnt working with the specific same item (arachnaphobia anybody?) .

Keep in mind this dosnt randomize their enthusiast. Big Spider nevertheless gives 80% drop, Eye Of Time nevertheless gives x2 Maplestory Mesos, so on etc. Just their abilities are random.

The issue is that nearly all of them do it at a rather high level. The worst offender is the Ghost Ship quest line, which provides Mastery Book 20, but only becomes available at 150 - ten degrees following the character has their SP and ought to cheap Maplestory Items have all their 4th jobs skills maxed. But the Tynerum quest line that begins at 135 and provides 2 degree 20 and 2 level 30 books is also likely to be too late, along with the quiet crusade awarding a degree 20 book in the end of chapter 3, at par 135, as well.

I see two potential solutions to this dilemma: Change the pursuit lines to be reduced degree. As an instance, move the entire Crimsonheart/Tynerum quest line, or Lion King Castle quest line, to be 10 or 15 levels reduced, including lower enemy levels. There will just be a difference between when one finishes the prequests and when one may battle the boss. For the Silent Crusade, it could be altered to give the Mastery Book in the conclusion of Chapter 2 (level 119) rather than Chapter 3 (135).


Previous post     
     Next post
     Blog home

The Wall

No comments
You need to sign in to comment