Castlevania: Lords Of Shadow 2 Review: Rats And Space Marines. Okay, this
Castlevania: Lords of Shadow 2 review is late and most of you won't read it. I
couldn't let this game pass without saying anything, though. It's too weird not
to be reviewed.The first Lords of Shadow distinguished itself with swift,
combo-driven combat. The sequel continues the tradition. The Runescape player
swaps between a whip, a health-regenerating sword and armor-breaking gloves.
The
second and third weapons draw from
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landing combos and avoiding damage. It's a fluid system that rewards you for
mastering both offense and defense.The boss fights are still fun, too. The
bosses are a mixed bag but generally have deep selections of abilities that test
your accumulated skills. You can't just strong-arm your way through the fight.
You need to understand the mechanics to get by. There are still Quick Time
Events for certain acts, like feeding on a weakened enemy.
MercurySteam to their
credit, does give you the option of turning them off though you still have to
sit through the animations. It made me realize that the button prompts are only
the second-most annoying part of QTE's, next to the wasted time of seeing the
same action over and over. Maybe they could take out QTE's altogether instead of
just making them suck less?The real problems start when Dracula has to stop
killing things. For example, when he has to talk to people. The story is hot
garbage. The premise is that Dracula woke up after centuries of slumber and now
has to battle Satan and his minions. If they just committed to that idea, the
plot would be passable. However, MercurySteam decided to tell this story in the
most confusing way possible by throwing in some amnesia, time travel and dreams.
You bounce without warning between reality and fantasy, medieval times and the
future. It's a winning card in Strange Plot Device Bingo.Dracula's story in the
Lords of Shadow series is a tragic one. He's a champion against evil who becomes
what he hates. That whole transformation happened in the first game, though.
What we're left with in this game is a mopey vampire in gigolo garb who sneers
his way through every scene. It's like he resents being brought back for another
game. I suppose that makes sense - he's saving the world solely for a chance at
ultimate death - but he makes for
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