SWTOR 7.0 Sorcerer brings some important changes from clairerr's blog

SWTOR 7.0 Sorcerer has brought a lot of changes, and many players want to know what changes this will bring to their characters. Some players even prepared enough SWTOR Credits in order to hit the highest damage in the battle. Here are some changes it brings, and interested players can learn about it.

Volt Rush / TK Blitz. Its damage output is very close to Lightning Bolt /TK Burst, and the amount of healing is enough to make up for the slight loss of DPS. Lightning / TK needs to benefit from Forked Lightning / TK Momentum, and there is a 50% chance of applying a layer of agility. The range of treatment should also be expanded to 35m, which can heal players. For Madness / Balance, it should be a partial replacement for Force Lightning / TK Throw. Both damage and healing should generate a bunch of Wrath / Presence of Mind and Fulminating Current / Psychokinetic Torrent proc. So players prepare enough SWTOR Credits to increase damage.

Whirlwind Whirlwind / Force Lift Force Lift. Now, the tooltip does not mention the fact that the player will be stunned if interrupted early, which is the second component of the Haunted Dreams/Containment utility effect. From a purely numerical point of view, Volt Rush / TK Blitz is better. Basically, players can offset 6 GCD damage per minute, while using Whirlwind / Force Lift, assuming that the CC is not damaged, they can only offset 5 at most. Players can also Buy SWTOR Credits to get some useful equipment.

35 levels to choose. At level 35, Sorcerers / Sages choose 1 of Unlimited Power / Force Empowerment or 2 other subject-specific passives. Only 1 person on the team needs to have each raid buff, and they are not usable in the arena at all, and they are not very useful in the 8-player battle zone, so in these situations it is good to have an alternative. If there are sufficient SWTOR Credits, players can use them to improve themselves.

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By clairerr
Added Oct 17 '21

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