Are you a different or returning player to Star Wars The Old Republic? Having trouble deciding which class to experiment with? Well, I’m here to assist!There are multiple questions to consider in choosing which class to try out in The Old Republic
check here. These can be reduced into three broad categories.Do you want to choose your class determined by combat ability or proficiency? Or want to choose a class dependant on Star Wars story and/or lore? Or do you need to choose a class according to aesthetics? Or even a mixture of all three?
The biggest complaint regarding the game during the time of launch was that there was no end. But this dilemma was only for players who rushed to absolve game when considering PVP and group content. They never took the time to experience the game since the developers intended, experiencing and enjoying the story first.
However, the fault hasn't been completely with all the SWTOR Developers. Lucasarts closed Star Wars: Galaxies five days before the experience’s launch, so Galaxies fans who needed to continue while they had were vastly disappointed. And for a very extensive period, there was still people playing SWTOR who complained that the sport just wasn’t Galaxies
swtor guide.
The class story doesn't continue past 50, and indications from Bioware are that it'll not continue in any way. Makeb and Oricon content aren't considered class story content, hence the boosts and unlocks don't work past level 50. All Legacy unlocks stack with experience boosts.
Joining a guild can increase your experience approximately 10%. The guild gets +1% experience for every single active member, around a maximum of 5%. Then an extra 1% experience and reputation bonus for any 5 recruit members. A guild can have as much as 10% bonus knowledge about enough members
view this page. This bonus stacks together with the bonus experience from boosts.
The Wall